Artificer's Intuition Do-It-Yourself Seraph Enlightened Tutor Fabricate Goblin Engineer Guidelight Pathmaker Hoarding Dragon Inventors' Fair Iron Man, Titan of Innovation Kuldotha Forgemaster Loyal Inventor Magda, Brazen Outlaw Moonsilver Key Nahiri, the Harbinger Oswald Fiddlebender Reckless Handling Repurposing Bay Reshape Scour for Scrap Sojourner's Companion Sphinx Summoner Tezzeret the Seeker Tezzeret, Cruel Captain Tinker Transit Mage Transmutation Font Transmute Artifact Treasure Mage Tribute Mage Trinket Mage Trophy Mage Urza's Saga Vexing Puzzlebox Whir of Invention
It also can't get destroyed by battle with a Dark, Earth, Water, Fire, or Wind monster
Warriors Triumph can work as a standalone deck, but it's even more useful for stripping it for parts
If it battles a monster, neither can be destroyed by the battle
If the revealed card is a land, representing your creature finding some new territory you can check out, put that card into your hand
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