Fisher's Talent is an expensive investment for what it does in the first couple modes, and if you get it into play early you aren't likely to invest more mana into in to gain levels until late enough in the game that it loses value
Jace, the Mind Sculptor Once the boogeyman of Standard, JTMS still holds down the fort in Modern control decks
Given what little I know about the Necrons, this seems perfectly in line with how they do things
The Mycotyrant Finally a fungus commander thats better than Slimefoot, the Stowaway
Maybe thats what they were both doing during the Murders at Karlov Manor story, doing a graveyard dungeon crawl for their DM
The best Vampire Commanders MTG decks support that plan with plenty of ramp and fixing, each offering an effective mana ability to keep your mana flowing