Your ideal first hand is Access Tunnel, Rogue's Passage, Command Tower, Sol Ring, Swiftfoot Boots, Leonin Arbiter, and Adorned Pouncer
Youll always be able to cast your commander and other legendary spells without being countered
Kristen sets out to reframe Staxs place in EDH
The amount of advantage gained from this card is ridiculous even if some of the effects miss their marks, and once the kind of deck that plays this card gets that kind of edge it does not give it back
Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
With something as hard to depict as a craving, perhaps he was just going metaphorical