These cards are great because you only need one turn where everything lines up to completely knock out the table
Although its likely to lose money in the short term, you never know there are examples of Magikarp becoming incredibly valuable overtime
There was a major change around that point to alter the way commons and uncommon were handled in draft environments, with a deliberate removal of skill tester cards, and a general improvement of what commons could do, which I like a great deal
All informations are of course without guarantee, the final evaluation only takes place after the card has been released and tested
Money Talks: Why Are Fetch Lands So Expensive
The aim, then, is to avoid a bug a card attribute that destroys the balance of the game by pitting each new paper prototype against a staggering amount of deck combinations to ensure it plays nicely