If you're playing CEDH and trying to win on turn three it's a massive problem because you need essentially every land to come into play untapped, but in more casual games the drawback is negligible especially compared to the upside of having powerful spells in your land slot
There are a ton of great options for gate cards to go find and help with mana fixing thanks to Battle for Baldurs Gate
3rd) Espeon-VMAX (Alternative Full Art) (Fusion Strike - 270/264) As a tough match for its Johto counterpart (Umbreon with Karen, art quoted in article related to the Brilliant Stars expansion), Espeon is also a community-loved Eeveelution and as coveted as any evolutionary card
The card tapped into the collectors love for the original gen 1 Charizard card and created an opportunity for a select few to own a new and revived version
It is a Grass card illustrated by REND
Unlike other sources of ramp, like creatures or artifacts that tap for mana, lands are very difficult to remove from the battlefield, and unlike temporary ramp, like Dark Ritual, extra lands continue to provide an advantage turn after turn