Archetype Deck: Jund | Standard | Simon Goertzen, 1st Place Pro Tour San Diego 2010 Creatures (18) 3 Broodmate Dragon 3 Siege-Gang Commander 4 Bloodbraid Elf 4 Putrid Leech 4 Sprouting Thrinax Planeswalkers (2) 2 Garruk Wildspeaker Instants (4) 4 Lightning Bolt Sorceries (9) 2 Rampant Growth 3 Maelstrom Pulse 4 Blightning Lands (27) 4 Forest 3 Mountain 3 Swamp 1 Rootbound Crag 2 Dragonskull Summit 2 Lavaclaw Reaches 4 Raging Ravine 4 Savage Lands 4 Verdant Catacombs Sideboard (15) 4 Deathmark 4 Great Sable Stag 1 Maelstrom Pulse 3 Master of the Wild Hunt 1 Pithing Needle 2 Terminate Don't worry, we both take two
Do not worry though, I will be covering all the rare and mythic cards in the actual Innistrad: Midnight Hunt set
Yes, you need a deck that can reliably provide evasive creatures to enchant, and that creature is probably going to die within the next 3 turns or so, and by enchanting it you're adding extra incentive for your opponents to kill it, but all those risks are worth the payoff of drawing more than 1 card for just 1 mana
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If the creature you control targeted by the target spell or ability leaves the battlefield, that spell or ability is no longer a legal target for Siren Stormtamer's ability
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