You then end up with a 3/4 Vigilance Wolf, which attacks and blocks great for that stage in the game
If a card copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created
This allows it to take advantage of anything that supports artifacts or Vehicles, and the potential to do a ton of burn damage
But where Logic Knot is mostly indistinguishable from Counterspell in play, Remand boldly includes a significant drawback: what if your counterspell only delayed their play instead of defeating it permanently
Most of this deck works with enchantments, from archetype-specific ramp like Sanctum Weaver and Jukai Naturalist to its finisher package, which includes token production through Sigil of the Empty Throne and Hallowed Haunting plus surprise buffs from All That Glitters and Ancestral Mask
Not undeservedly so: it is true that many of these cards make excellent Commanders, after all