And once you transform it into Adanto, the First Fort, youve got a mana sink for the late game if you need it that still boosts your vampire tribe
I count: 38 lands and Ornithopter of Paradise, Burnished Hart, Palladium Myr, Scaretiller, Solemn Simulacrum, Geode Golem, Oblivion Sower, Ugin, the Ineffable, Everflowing Chalice, Sol Ring, Mind Stone, Thought Vessel, Unstable Obelisk, Worn Powerstone, Hedron Archive, Thran Dynamo, Forsaken Monument, Dreamstone Hedron, Darksteel Monolith 57 mana
We dug through endless amounts of spreadsheets and text files, pouring over game scripts and cutscene captions
Decks that want to tap out every turn and run lots of sorcery-speed creatures wont typically want many counterspells, since keeping mana up during their opponents turn interferes with their game plan
NKC1-JP001 Doku Sasori no Wana (Trap of the Poisonous Scorpion) Normal Trap Card (1) When an opponents monster declares an attack: Destroy that monster, then inflict 300 damage to your opponent
Yes to all of the above