Who wouldve thought that theyd re-used merfolk looter, but it flips as a legendary creature so many times
JVP just turns on their removal without cycling through your deck, while Snap isnt really good until turns 4-7, at which point your per-turn actions are pretty much already spoken for
The best part, though, is we get to make use of that other heavy metal Secret Lair: The Unfathomable Crushing Brutality of Basic Lands
Keep in mind that the license that Wizards of the Coast has for this collaboration is strictly related to the comics, not the MCU, but that doesnt really prevent the design team from leveraging everyones familiarity with it
Surveil Lands I am a strong advocate for making multicolor decks more accessible and the new cycle of Surveil lands meets that criteria with an additional upside
Do you want to take eight damage or do you want me to get an extra combat