Higher values produce more detailed, defined, and high-contrast models, while lower values result in more chaotic, experimental, and creative outcomes
We have a pile of one-mana creatures that like being sacrificed in Shambling Ghast, Cursebound Witch, and Eyetwitch, all of which either draw us a card or make a Treasure when they die
Why wait with a counterspell to answer their answer when you can simply make sure the way is clear in the first place
I submitted it for numerous sets but development always found a reason not to include it
Using a whole card on a haste enabler is pretty dull, and does nothing if you end up on defense
As you have access to the Ink ramp of Sapphire, try upping the count of those cards