Additions: Cuts: Here's how the deck looks with the upgrades added: Further Upgrades Enchantress has an absurdly large card pool so there's tons of upgrade options, more than you could ever fit in a single deck: Serra's Sanctum, Urza's Saga, Hall of Heliod's Generosity, all the relevant fetchlands / shocks / ABU duals / bondlands / checklands / slowlands Lands: Utopia Sprawl, Birds of Paradise, Smothering Tithe Ramp: Argothian Enchantress, Femeref Enchantress Card Draw: Aura of Silence, Aura Shards Removal: Replenish, Whip of Erebos Recursion: Enlightened Tutor, Vampiric Tutor, Demonic Tutor, there's also Idyllic Tutor but my hot take is 3 mana tutors ain't good enough Tutors: Anointed Procession, Parallel Lives Tokens: Sphere of Safety, Timely Ward Protection: All Done
Maybe if Deep Water turned all your lands into Islands, it would matter for cards like Engulf the Shore, Scourge of Fleets, or Vedalken Shackles
Youll summon these character glimmers using magical ink then embark on a quest to be the first to gain 20 lore
You want to hit them and double the rest of your damage for the turn, which can come from burn spells or from non first strike creatures that attacked alongside Lightning
While balance may be the name of the game when it comes to the lore, this deck struggles with the concept
The portable case ensures that you can carry your entire collection with ease, making it perfect for tournaments or casual play