I'm also a big fan of the fact this is slightly abstract in concept
It isnt a bad two-for-one when you get a decently statted creature and the best card out of four, either
The second starts down two cards and three life but your lands tap for 2 mana so you'll get a 2-drop on turn one, a four-drop on turn two, and Kokusho the Broken Star on turn three
Instead of attacking for 3, 4 and 5, it attacks for 2, 3 and 4, and a lot of the time a creature cant attack because it doesnt have the counter, so the nerf ends up costing eight or so damage in a game
(You may cast that card from your graveyard for its harmonize cost
Not Fun : This is usually reserved for older commanders who are seven-mana vanilla creatures, legendary creatures that arent meant for EDH, or are too salt-inducing for my taste