They put the 4/5 Rhino in front of your 2/2 Deathdealer and say, Move to damage? to signal that theyre done blocking and ready for damage assignment.Lets say your opponent has a Siege Rhino is a 4/5, so normally, it would kill the 2/2 Rakshasa Deathdealer
Importantly, you can put more -1/-1 counters on a creature than it would take to get rid of it
320 HP with NO weaknesses and a cheap retreat cost means that this phantom flyer can swoop in safely (barring the most extreme circumstances) and easily go for a kill
Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY
Please be aware that there may be some slips and befouls during storage/transportation/packaging
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